Interactive components are here! What took so long? Let's dig into the biggest barrier we had in getting interactive components over the line.
In the process, we'll learn about why Figma has code written in a programming language nobody else uses, why our prototype codebase is totally separate from our editor codebase, why we used a closed beta, and how interactive components is the culmination of years and years of work. Maybe even why Figma doesn't use HTML & CSS to do our rendering.
A deep-dive into the tactics, processes, and systems that keep teams running.